Kadigan
I love RTS games, but I sometimes wonder if I could learn a language faster than a new game[1].
If you choose to give Kadigan a go, I can promise you won't have that problem. But hopefully you'll have a few minutes of fun sending your fleet through a web of enemy lazer beams, tentatively poking at hordes of neutrals & finding the perfect moment to "pop".
Gameplay
- Control a fleet of tiny ships
- Manage your economy with a single slider
- Attack neutrals, defend your moon & invade the enemy moon to win
- Adapt your tactics to a map that's constantly changing
About
I developed Kadigan for the GitHub Game Off 2020 jam. The theme "moonshot" encouraged me to explore an RTS with a dynamic map. In the spirit of the jam, here's the repository: DouglasOrr/Kadigan. I've had a wonderful time making this game - loads of fun & so much to learn!
If you've read this far, you might be interested in my main complaint. Basically, the Hard AI keeps beating me handily. I'm pretty sure I made it play fair, and it's not very clever at all but the unit micro just seems too good[2]. Why do their ships never seem to die?
[1] I can't. Unless it's a LISP.
[2] Even though it literally only knows "select all army". No finesse at all.
Status | Released |
Platforms | HTML5 |
Author | DouglasOrr |
Genre | Strategy |
Made with | GIMP, Phaser, Audacity |
Tags | 2D, phaser-3, Real time strategy, Space |
Code license | MIT License |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Links | Source code |
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